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What I do with light cache is compute the GI for the scene for all frames from one single image. Today PRMan is used to render everything that comes out of Pixar and is commercially available to other studios as either part of the RenderMan Pro Server or directly for Maya. See below. A ray tracer suffers in render time as the number of shiny surfaces and the number of lights and objects balloons — as it tends to on a major effects shot.

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